CFP

The social Computer Internet- Scale Human problem solving

One day workshop, Brussels, October 1st

http://socialcomputer.eu

The social computer is a next generation computing system that will enable tighter integration between computation, sensing and communication devices, individuals and society. The social computer will enable the solution of large scale societally and computationally complex problems, far beyond the current state of the art. Social computers will empower individuals and society to solve real world Internet-Scale societal problems. At the same time, they will be involved in the inner computation loop, thus enabling social computations that combine the problem solving and acting capabilities of people with social computers.

The design of the social computer requires a much tighter integration between ICT and those disciplines whose goal is to study and understand people and society, primarily: psychology and cognitive science, sociology and political science, economics, management and organization science, law and criminology, philosophy and ethics. These disciplines will enable a deeper and more computationally-oriented understanding of the society of today, thus providing input to the design of social computers. It will also require developing methodologies for the evaluation of future computational societies enabled by the social computer. We foresee an incremental approach where the intermixing of individual and societal studies and the design and development of progressively more complex social computers will lead to the incremental development of a refounded ICT that will enable new and better forms of social organization.

The goal of this workshop is to bring together researchers from all the relevant disciplines, including ICT, as a first step towards this vision. This workshop is also aimed at collecting feedback from the community towards the organization of a FET Flagship proposal.

The workshop is open to all interested parties but it is limited in size due to space limitations of the conference room. Priority will be given to those signing up first, while at the same time maintaining balance among the representatives from the different communities.

Workshop organizers: Stuart Anderson, Fausto Giunchiglia (chair), Themis Palpanas, Dave Robertson.

To sign up to the workshop: link
For more information about the workshop: email to fausto [at] disi [dot] unitn [dot] it.

Workshop program (tentative)

8:30 - 9:00 Workshop registration
9:00 - 9:05 Welcome
9:05 - 9:50 The social computer – first steps towards the vision
9:50 - 10:50 Invited talk
10:50 - 11:20 Coffee break
11:20 - 12:20 Working groups on “Socio – economic challenges
12:20 - 13:10 Reports from working groups
13:10 - 14:00 Short lunch break (everybody on her own)
14:00 - 15:00 Invited talk
15:00 - 16:00 Working groups on “Scientific and technological interdisciplinary challenges
16:00 - 17:20 Reports from working groups
17:20 - 18:15 Summing up discussion
18:15 - 18:20 Conclusions

Socio – economic challenges: people and society are the core

  • Learning, design innovation and creativity (Rapp: 1 name, Discussants: 2 names)
  • Reconstitution of the public sphere (Rapp: 1 name, Discussants: 2 names)
  • Improving the quality of life (Rapp: 1 name, Discussants: 2 names)
  • Establishing more efficient and effective means for production for goods and services (Rapp: 1 name, Discussants: 2 names)
  • Sustainability (Rapp: 1 name, Discussants: 2 names)

Scientific and technological Interdisciplinary challenges - designing social computers and computational societies

  • Human – computer synthesis (Rapp: 1 name, Discussants: 2 names)
  • Privacy (Rapp: 1 name, Discussants: 2 names)
  • Autonomy, participation and Interaction (Rapp: 1 name, Discussants: 2 names)
  • Governance (Rapp: 1 name, Discussants: 2 names)
  • Managing diversity and its impact on social computation (Rapp: 1 name, Discussants: 2 names)
  • Managing time and its impact on social computation (learning, adaptation and evolution) (Rapp: 1 name, Discussants: 2 names)
  • Web and Internet Science – the enabling science(Rapp: 1 name, Discussants: 2 names)
  • Personal HPC and devices, and networking - the enabling technology and infrastructures (Rapp: 1 name, Discussants: 2 names)